Zack Fair Proves That Magic: The Gathering's Crossover Sets Can Tell Meaningful Stories.
A major part of the appeal within the Final Fantasy crossover collection for *Magic: The Gathering* lies in the fashion countless cards tell iconic narratives. Cards like Tidus, Blitzball Star, which offers a snapshot of the hero at the very start of *Final Fantasy 10*: a renowned sports star whose signature move is a specialized shot that pushes a defender aside. The card's mechanics represent this in nuanced ways. Such storytelling is found throughout the entire Final Fantasy offering, and some are not joyful stories. A number act as heartbreaking reminders of emotional events fans remember vividly to this day.
"Moving tales are a key component of the Final Fantasy legacy," noted a senior game designer involved with the collaboration. "We built some broad guidelines, but finally, it was mostly on a card-by-card basis."
Though the Zack Fair card may not be a competitive powerhouse, it represents one of the set's most refined examples of storytelling via rules. It skillfully reflects one of *Final Fantasy 7*'s most important dramatic moments in spectacular fashion, all while utilizing some of the set's core mechanics. And while it avoids revealing anything, those familiar with the saga will instantly understand the significance within it.
How It Works: A Narrative in Play
For one white mana (the color of heroes) in this collection, Zack Fair is a starting power and toughness of 0/1 but comes into play with a +1/+1 token. For the cost of one colorless mana, you can destroy the card to bestow another creature you control protection from destruction and put all of Zack’s counters, plus an Equipment, onto that other creature.
This card portrays a sequence FF fans are very familiar with, a moment that has been retold again and again — in the original *FF7*, *Crisis Core*, and even reimagined versions in *FF7 Remake*. Yet it resonates just as hard here, expressed solely through card abilities. Zack gives his life to save Cloud, who then takes up the Buster Sword as his own.
The Context of the Card
Some necessary history, and take this as your *FF7* warning: Prior to the main events of the game, Zack and Cloud are gravely wounded after a confrontation with Sephiroth. Following years of imprisonment, the friends manage to escape. Throughout this period, Cloud is barely conscious, but Zack makes sure to take care of his friend. They eventually make it the edge outside Midgar before Zack is killed by Shinra soldiers. Abandoned, Cloud subsequently grabs Zack’s Buster Sword and assumes the persona of a elite SOLDIER, setting the stage for the start of *FF7*.
Playing Out the Legacy on the Battlefield
Through gameplay, the card mechanics in essence let you reenact this whole sequence. The Buster Sword is featured as a powerful piece of armament in the collection that requires three mana and gives the wielding creature +3/+2. Therefore, using six mana, you can turn Zack into a respectable 4/6 with the Buster Sword wielded.
The Cloud, Midgar Mercenary also has clear interaction with the Buster Sword, enabling you to look through your library for an equipment card. In combination, these pieces function like this: You cast Zack, and he gains the +1/+1 counter. Then you play Cloud to fetch the Buster Sword from your deck. Then you play and equip it to Zack.
Due to the way Zack’s key mechanic is structured, you can actually use it during combat, meaning you can “block” an attack and activate it to cancel out the damage entirely. This allows you to perform this action at any time, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a formidable 6/4 that, every time he deals combat damage a player, lets you pull extra cards and cast two cards at no cost. This is exactly the kind of interaction alluded to when talking about “narrative impact” — not revealing the scene, but letting the card design make you remember.
Beyond the Central Interaction
But the narrative here is deeply satisfying, and it extends past just this combo. The Jenova card appears in the set as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which additionally gains the type of a Mutant. This kind of implies that Zack’s initial +1/+1 token is, symbolically, the SOLDIER treatment he received, which included modification with Jenova cells. It's a tiny connection, but one that implicitly links the whole SOLDIER program to the +1/+1 counter mechanic in the set.
Zack’s card doesn't show his end, or Cloud’s trauma, or the stormy location where it concludes. It doesn't have to. *Magic* lets you recreate the moment yourself. You perform the ultimate play. You hand over the legacy on. And for a fleeting moment, while engaged in a strategy game, you remember why *Final Fantasy 7* is still the most impactful game in the saga ever made.